


They speak to a clarity of vision rare in any medium, let alone one dominated by a cash-hungry industry in love with design-by-committee sequelism. Those elements of Shadow still profoundly resonate, from its vacant world, to its minimalist symbolism, to its unsettling tone, to its moral ambiguity, to its vicious violence, to its ruinous awe. It was a breath of fresh air in 2005 and it remains one in 2018, when nearly all AAA games operate within the confines of long-calcified genres. Though Shadow of the Colossus is a truly distinct experience, it bears a similarity to Punch-Out!! in its melding of puzzle-solving and combat that requires as much brain as brawn.Īt the time, Shadow of the Colossus was a revolutionary achievement, casting aside genre strappings in favor of breaking new ground through purity and poeticism. Slaying the colossus is a more varied experience, but typically involves engaging in puzzle-combat to unearth and locate a colossus’ weak point(s) and relentlessly stabbing them. Finding a colossus requires using the sword as a dowsing instrument that points the player in the direction of the next colossus. These sixteen colossi structure the game, with nearly all gameplay built around two objectives that provide a spiritual ebb and flow: find the next colossus and kill it. The premise is simple: Armed with sword, bow, and loyal steed, the hero must slay sixteen colossi scattered across a vast and varied landscape to revive the corpse of a lost loved one. Image: Sony Interactive Entertainment Stepping Back Into the Shadow The new Shadow of the Colossus on PlayStation 4 is a sensorily stunning remake of the 2005 original, but it slightly muddies the game’s philosophical waters and mutes parts of the experience. By quickly elevating Shadow of the Colossus to the top of a tall pedestal, it became arguably among first games to not only be widely interpreted as artful, but as beyond traditional design critique, for better or for worse. Released for the PlayStation 2 in October 2005, the original Shadow of the Colossus was a medium-defining experience that capped off its console generation with emotive nuance and potency that fed into the zeitgeist question “Are video games art?”īy now the question seems trite and the answer obvious, but a decade ago, few games were raised in response to it: Okami, Ico, The Wind Waker, Beyond Good and Evil, and, perhaps foremost, Shadow of the Colossus. Genre: Action/Adventure | Platforms: PS4 | Reviewed on: PS4 Developer: Bluepoint Games, SIE Japan Studio | Publisher: Sony Interactive Entertainment |
